Rob Heinsoo Jonathan Tweet
13th Age Core Book
August 02, 2019 Comments.. 684
13th Age Core Book Rob Heinsoo Jonathan Tweet The core rules for the 13th Age roleplaying game.. th Age Core Book The core rules for the th Age roleplaying game
  • Title: 13th Age Core Book
  • Author: Rob Heinsoo Jonathan Tweet
  • ISBN: -
  • Page: 328
  • Format: Hardcover
  • 13th Age Core Book Rob Heinsoo Jonathan Tweet

    • [Á 13th Age Core Book || ã PDF Download by î Rob Heinsoo Jonathan Tweet]
      328 Rob Heinsoo Jonathan Tweet
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      Posted by:Rob Heinsoo Jonathan Tweet
      Published :2019-08-02T15:54:44+00:00

    1 Blog on “13th Age Core Book

    1. Michael Burnam-Fink says:

      When most gamers sit down and decide to write DD but better , we call it a fantasy heartbreaker When Rob Heinsoo and Johnathan Tweet lead designers of DD 4e and DD 3rd respectively decide to do that, the result is an elegant and exciting roleplaying game that combines the best features of many DD versions.At the core of 13th Age are the Icons, 13 powerful mortal archetypes who shake the world and whom the player characters have a relationship The Icons are a mechanical realization of the big NPC [...]

    2. Shannon Appelcline says:

      A pretty terrific RPG at least on a playless read , though that shouldn t be a surprise given the pedigree It adopts lots of ideas from 4e, but adopts them for mechanics that are simpler, abstract, and oriented toward easy play It also piles on lots of story ideas from the indie community The result still feels pretty combat oriented, and is still clearly a variant of DD but it s DD for players that would like an epic story that they in part determine.Very well presented too.

    3. Blaine Pardoe says:

      This RPG provided a different slant on ground that has been tread often The writing is excellent as is the organization of the book I found the notes from the designers to offer some great real world perspective.

    4. Benjamin says:

      Another skim read of another RPG bundle In case you re wondering, I ve bought 23 bundles since 2013 Hence my attempts to finally read them Who knows, maybe some day I ll even play these games This bundle consisted of 1 the core rpg 2 13 True Ways, a book of additional options 3 13th Age Bestiary, a book of monsters 4 13th Age Eyes of the Stone Thief, a mega dungeon adventure 5 Shadows of Eldolan, an adventure 6 13th Age Book of Loot, a book of treasure 7 and a few short articles.The short versio [...]

    5. Tom says:

      13th Age is the classic swords and sorcery tabletop game, modernized It s a system built for fast, fun combat that also encourages role playing and improvisation It tries to balance the races and classes available to players while also making every choice feel distinct And it trades in depth simulation of its fantasy world for simple yet clever game mechanics.This shouldn t surprise you once you know that this game is the brain child of Jonathan Tweet and Rob Heinsoo, lead designers of Dungeons [...]

    6. Garrett Henke says:

      This is my 4th read through of the 13th Age Core Rulebook and it still continues to impress me with its grand ideas, fresh take on DD, and excellent rules structures Like many longtime DD players, I hated 4th Edition it was the most divergent and boring of all the editions and will likely be looked upon historically as a massive failure However, it s failure spawned several DD clones such as Pathfinder, Dungeon Crawl Classics, and 13th Age By far, 13th Age is the best of these DD variants In fac [...]

    7. Steven says:

      Being new to role play games like this, I find it interesting and overall good but has some weird idiosyncracies that make actual implementation of gaming difficult leveling, character development, role to anything.Good, engaging, but could stand some second or third edition do overs and clarification.

    8. Colby says:

      I wish I had known about this system sooner I could have skipped DD 4E entirely and have been immensely happier Now that 5E is out and runs along my 3.5E tastes, I m not sure I d reach for 13th Age over 5E.However, there are some key concepts mechanics in 13th Age I plan on incorporating into future campaigns, namely Icons powerful NPCs and relationship mechanic One Unique Thing Backgrounds instead of Skill Lists Fixed damage from monsters

    9. Josh Storey says:

      Definitely not a core book for beginners, as lots of the rules assume you re familiar with DD at the very least I appreciate the generic feel of the setting Let s you overlay it on top of any other game, really.

    10. Jarrod says:

      A very interesting update on an old formula It does enough new interesting things to get me excited about running a fantasy genre game again, which is saying a lot as I have been quite off the genre for awhile.

    11. Ian says:

      It s 4E with a dash of hippie game design Not my thing.

    12. Patrick says:

      If I were going to run a d20 game again, it would likely be this one.

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